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Game Play on #Linux: UT4 Alpha Build 2015-08-23

Posted in Andy Reviews by goodolandy
Sep 09 2015

This is just a simple and short game play video showing how the game runs on a PC running GNU/Linux.

System Specs:

AMD A8-5600K
8GB DDR3 RAM
Xubuntu 15.04
Dual Display @ 1440×900 each
GeForce GTX 770 4GB GDDR5
Asus FM2A75M-DGS-R2.0

Kernal 3.19.0.26-generic
Desktop XFCE 4

Game Play on #Linux: Coffin Dodgers

Posted in Andy Reviews by goodolandy
Sep 08 2015

This is just a simple and short game play video showing how the game runs on a PC running GNU/Linux.

System Specs:

AMD A8-5600K
8GB DDR3 RAM
Xubuntu 15.04
Dual Display @ 1440×900 each
GeForce GTX 770 4GB GDDR5
Asus FM2A75M-DGS-R2.0

Kernal 3.19.0.26-generic
Desktop XFCE 4

Game Play on #Linux: Among The Sleep

Posted in Andy Reviews by goodolandy
Sep 07 2015

This is just a simple and short game play video showing how the game runs on a PC running GNU/Linux.

System Specs:

AMD A8-5600K
8GB DDR3 RAM
Xubuntu 15.04
Dual Display @ 1440×900 each
GeForce GTX 770 4GB GDDR5
Asus FM2A75M-DGS-R2.0

Kernal 3.19.0.26-generic
Desktop XFCE 4

Sept 1 #Linux Usage

Posted in Andy Reviews by goodolandy
Sep 03 2015

It is just after 2am and I have finally completed the values regarding Linux share for September 1st.  I spent several hours updating my spreadsheet, not only with the latest number but also trying to find out why GeoHive and StatCounter list of countries are different.  It turns out GeoHive is using the official name of each country where StatCounter is using the names used by most people.

For those new to my blog, I will be doing this twice a month, for the 1st and 15th of each month.

As a reminder, all percentages are taken from StatCounter.com who gather the stats from websites around the globe.  How many are Windows only related is anyone guess.

We had quite a few ups and downs in the percentages between August 15th and September 1st.  The biggest increase is Falkland Islands who went from 0% to a whopping 13.36% putting it in the lead for highest Linux usage in the world.  The biggest decrease is Micronesia who was at 9.27% but ended up with 0% on September 1st.  How does an entire country lose that much in 15 days is beyond me.  In my opinion it further proves that developers should not believe what StatCounter provides as cold hard facts.

So who are the new top ten countries for Linux usage? (Up Down)

  1. Falkland Islands (13.36)
  2. Uruguay (12.78)
  3. Venezuela (5.84)
  4. Chad (5.69)
  5. Niue (5.68)
  6. Ireland (5.59)
  7. Reunion (5.29)
  8. Timor-Leste (4.7)
  9. Malta (4.6)
  10. Togo (4.47)

Now as with my previous posts, how does the new worldwide usage numbers look and how does that relate to possible income being lost because of developers not willing to develop for Linux PC?

The world usage based on ALL the numbers retrieved for every country listed on StatCounter is 1.12%.  When calculated towards the possible number of gamers based on each continent population taken from GeoHive, we get almost $105 million in sales each month based on games that have a $15/month subscription fee.  When calculated based on a $60 game, the possible earnings is almost $419 million.

If you are wondering how I get those numbers, simply refer to my August 15 usage post.  There you will find a complete break down on how the calculation is done.

World Rankings for #Linux Usage

Posted in Andy Reviews by goodolandy
Aug 19 2015

The following are values taken from StatCounter.com for the day of August 15th, 2015.

  1. Uruguay 12.81%
  2. Togo 10.16%
  3. Réunion 9.52%
  4. Micronesia, Fed. States of 9.27%
  5. Venezuela, Bolivarian Republic of 6.53%
  6. Malta 5.81%
  7. Burundi 4.82%
  8. Eritrea 4.66%
  9. Antigua and Barbuda 4.42%
  10. Turkmenistan 3.92%
  11. Kyrgyzstan 3.78%
  12. Ireland 3.77%
  13. Guadeloupe 3.16%
  14. Gambia 3.07%
  15. Italy 3.04%
  16. Germany 2.99%
  17. Finland / Man, Isle of 2.96%
  18. Lithuania / Martinique 2.86%
  19. Congo, Democratic Republic of the 2.83%
  20. Czech Republic 2.81%
  21. Luxembourg 2.74%
  22. Andorra 2.73%
  23. Mali 2.72%
  24. Estonia / Kiribati 2.68%
  25. Austria / France 2.60%
  26. Spain 2.59%
  27. Saint Lucia 2.45%
  28. Costa Rica 2.39%
  29. Malawi 2.36%
  30. Sao Tome and Principe 2.35%
  31. Kenya 2.12%
  32. Slovenia 2.09%
  33. Switzerland 2.08%
  34. Croatia 2.03%
  35. Iceland 2.01%
  36. Latvia 1.99%
  37. Sint Maarten (Neth.) / Netherlands / Sweden 1.98%
  38. Bulgaria 1.97%
  39. United Republic of Tanzania 1.96%
  40. Dominica 1.94%
  41. Ukraine 1.92%
  42. Chad 1.90%
  43. Slovakia 1.87%
  44. Cuba 1.86%
  45. Greece 1.85%
  46. Mauritius 1.81%
  47. El Salvador / Paraguay 1.78%
  48. Saint Vincent and the Grenadines 1.75%
  49. Holy See 1.74%
  50. Myanmar 1.73%
  51. Taiwan 1.71%
  52. Congo 1.70%
  53. Canada / Haiti / Madagascar / United States of America 1.69%
  54. Russian Federation 1.68%
  55. Norway / Singapore 1.67%
  56. Belgium / Djibouti / Ethiopia 1.63%
  57. Lesotho 1.62%
  58. Portugal 1.58%
  59. Bahrain 1.55%
  60. Uganda 1.54%
  61. Colombia / Hungary 1.53%
  62. Belarus / Kazakhstan / United Kingdom 1.52%
  63. India / Mexico 1.49%
  64. Argentina / Dominican Republic / Lao People’s Democratic Republic 1.48%
  65. Bahamas, The 1.47%
  66. South Africa 1.46%
  67. Honduras 1.45%
  68. Ecuador / Oman 1.44%
  69. Burkina Faso / Macedonia 1.42%
  70. Azerbaijan / Bhutan / Greenland 1.41%
  71. Romania 1.39%
  72. Tajikistan 1.37%
  73. Guatemala / Trinidad and Tobago / Albania 1.36%
  74. French Polynesia / New Zealand 1.35%
  75. Brazil / Turkey 1.34%
  76. Poland 1.33%
  77. Denmark / Gibraltar 1.31%
  78. Nicaragua 1.30%
  79. Morocco 1.29%
  80. Puerto Rico / Serbia 1.28%
  81. Australia 1.26%
  82. Bermuda / Cameroon / Zambia 1.25%
  83. Suriname / Botswana 1.19%
  84. Benin 1.15%
  85. Guinea 1.14%
  86. Israel / Moldova, Republic of 1.13%
  87. Bosnia and Herzegovina / Mayotte 1.12%
  88. Armenia 1.11%
  89. Tonga / Tunisia 1.10%
  90. Chile / Jamaica 1.09%
  91. South Sudan / Sudan 1.08%
  92. Panama 1.07%
  93. Sierra Leone / Somalia 1.06%
  94. Montenegro 1.04%
  95. Barbados / Gabon 1.03%
  96. Lebanon 1.02%
  97. Angola / Cyprus 1.01%
  98. Sri Lanka / Uzbekistan 1.00%
  99. French Guiana 0.95%
  100. Cayman Islands 0.94%
  101. Aruba / Belize / Bolivia, Plurinational State of 0.91%
  102. Saint Kitts and Nevis 0.89%
  103. United States Virgin Islands 0.78%
  104. Peru 0.75%
  105. Guyana 0.68%
  106. Anguilla 0.61%
  107. Grenada 0.55%
  108. Falkland Islands (Malvinas) 0.53%
  109. Turks and Caicos Islands 0.35%
  110. Montserrat 0.32%
  111. British Virgin Islands 0.21%
  112. Afghanistan / Algeria / American Samoa / Bangladesh / Brunei Darussalam / Cambodia / Cape Verde / Caribbean Netherlands / Central African Republic / Channel Islands / China / China, Hong Kong SAR / China, Macao SAR / Comoros / Cook Islands / Côte d’Ivoire / Curaçao / Egypt / Equatorial Guinea / Faroe Islands / Fiji / Georgia / Ghana / Guam / Guinea-Bissau / Indonesia / Iran, Islamic Republic of / Iraq / Japan / Jordan / Korea, Democratic People’s Republic of / Korea, Republic of / Kuwait / Liberia / Libyan Arab Jamahiriya / Liechtenstein / Malaysia / Maldives / Marshall Islands / Mauritania / Monaco / Mongolia / Mozambique / Namibia / Nauru / Nepal / New Caledonia / Niger / Nigeria / Niue / Northern Mariana Islands / Pakistan / Palau / Palestine, State of / Papua New Guinea / Philippines / Qatar / Rwanda / Saint Helena, Ascension and Tristan da Cunha / Saint Pierre and Miquelon / Samoa / San Marino / Saudi Arabia / Senegal / Seychelles / Solomon Islands / Swaziland / Syrian Arab Republic / Thailand / Timor-Leste / Tokelau / Tuvalu / United Arab Emirates / Vanuatu / Viet Nam / Wallis and Futuna Islands / Western Sahara / Yemen / Zimbabwe 0.00%

 

As you can see, there are a lot of countries whom appear to not be using Linux at all which unfortunately for the Linux gaming community is helping to keep the worldwide usage number so low.  It should also be noted that these numbers are based on website visits so if most of the websites reporting back to StatCounter are sites Linux users would not normally visit, then that to will cause the numbers to be inaccurate.

Top 10 Countries Using #Linux

Posted in Andy Reviews by goodolandy
Aug 18 2015

I have now completed a few blogs calculating the number of potential gamers using the GNU/Linux operating system.

When I did the most recent blog post for August 15 totals, I decided to further expand my spreadsheet from just listing continents usage values to actually including EVERY country listed on StatCounter.com.

During this process I came across some fairly high usage numbers and figured others in the GNU/Linux community may also find this interesting.

With that said, here is the top 10 countries using GNU/Linux.

10) Turkmenistan at 3.92%

9) Antigua and Barbuda at 4.42%

8) Eritrea at 4.66%

7) Burundi at 4.82%

6) Malta at 5.81%

5) Venezuela at 6.53%

4) Micronesia at 9.27%

3) Reunion at 9.52%

2) Togo at 10.16%

And finally,

1) Uruguay at 12.81%

GNU/Linux usage in Uruguay is second for most used operating system. The only operating system higher is Windows 7 at just over 40%.

I will post the complete run down tomorrow for those of you whom would like to see where each country sits in the list.

August 15th #Linux Usage Numbers

Posted in Andy Reviews by goodolandy
Aug 17 2015

Before we get to the latest numbers, I want to mention that I may have found a flaw with the numbers StatCounter.com provides when viewing the numbers by continent. While doing up this update, I decided to record the numbers for EVERY country. This was done by choosing Worldwide Map view then downloading the spreadsheet data. I noticed that when I added up the values for each continent, the results was not what StatCounter claims the continent should be.

This could be due to StatCounter having a different list of countries for each continent than the list I am using from GeoHive. With that said, the following calculations are based on each country which is then tallied up to represent each continent.

——————–

Here are the numbers for August 15th.

Geo Hive population totals for mid 2015;

Africa – 1,186,178,282

Asia – 4,393,296,014

Europe – 738,442,070

Latin America & Caribbean – 634,386,567

North America – 357,838,036

Oceania – 39,331,130

Next I searched for numbers on what percentage are gamers.

Africa – 20% according to MGAfrica for 2012

Asia – 16% according to 2013 Niko Partners report

Europe – 31% according to 2012 Consumer Study

Latin America & Caribbean – No Stats Found (Will use 25%)

North America – 58% according to 2013 ESA and ESAC reports

Oceania – No Stats Found (Will use 25%)

Here are the numbers on how many of the above gamers are console gamers.

Africa – No Stats Found (Will use 25%)

Asia – 73% according to 2013 Niko Partners report

Europe – 38.625% according to 2012 Consumer Study

Latin America & Caribbean – No Stats Found (Will use 25%)

North America – 49.5% according to 2013 ESA and ESAC reports

Oceania – No Stats Found (Will use 25%)

Below are the usage numbers from Stat Counter for August 15, 2015.

Africa – 1.16%

Asia – 0.58%

Europe – 1.87%

Latin America & Caribbean – 1.73%

North America – 1.21%

Oceania – 0.82%

So if we now take the numbers after removing the non gamers and console gamers then multiple it by the usage share percentage of August 15, 2015, we get the following values representing gamers using Linux.

Africa – 690,611

Asia – 2,976,100

Europe – 1,652,607

Latin America & Caribbean – 685,584

North America – 1,208,947

Oceania – 20,184

If we add those values up, we get a grand total of 7,234,031 possible gamers being ignored by most of the top game development companies. So what does this equal to in missed revenue? Well if we look at Blizzard who is probably one of the most popular gaming companies for the PC, their World of Warcraft membership of $15/month would equal $108,510,468.

Now yes not every game is subscription base, but if you take the average game price of $60USD and multiple it by the number of potential gamers, you get $434,041,872. The potential income is there to make even on a small usage operating system like GNU/Linux. That potential income will only increase when more and more developers start supporting GNU/Linux because remember, gamers who want to switch over full time will only do so when their favourite game also comes over.

There are also many gaming engines these days that are cross platform meaning that creating a game for all three PC operating systems is easier than ever.

Another piece of information gaming developers need to realize about GNU/Linux gamers, when we see an error in game, we don’t bog down their forums and e-mail support system with rants of how their product doesn’t work without any detailed information. GNU/Linux gamers are more mature and therefore will not only provide details of the error but with so many of them also developers themselves, a suggested fix will usually be provided as well. This of course makes supporting GNU/Linux PC so much easier than Windows PC.

If you have managed to find detailed gaming statistics for the other continents, please send them to me by Twitter @AndyMcDandyCDN.

August 1st 2015 #Linux Numbers

Posted in Andy Reviews by goodolandy
Aug 15 2015

This is my update to the original post I did back in June. I wanted to get this posted sooner but I recently moved so I have been busy with that.

Geo Hive which provides population totals by continent had updated their numbers for mid 2015;

Africa – 1,186,178,282
Asia – 4,393,296,014
Europe – 738,442,070
Latin America & Caribbean – 634,386,567
North America – 357,838,036
Oceania – 39,331,130

Next I searched for numbers on what percentage are gamers.

Africa – 20% according to MGAfrica for 2012
Asia – 16% according to 2013 Niko Partners report
Europe – 31% according to 2012 Consumer Study
Latin America & Caribbean – No Stats Found (Will use 25%)
North America – 58% according to 2013 ESA and ESAC reports
Oceania – No Stats Found (Will use 25%)

Here are the numbers on how many of the above gamers are console gamers.

Africa – No Stats Found (Will use 25%)
Asia – 73% according to 2013 Niko Partners report
Europe – 38.625% according to 2012 Consumer Study
Latin America & Caribbean – No Stats Found (Will use 25%)
North America – 49.5% according to 2013 ESA and ESAC reports
Oceania – No Stats Found (Will use 25%)

Below are the usage numbers from Stat Counter for August 1st, 2015.

Africa – 0.87%
Asia – 1.19%
Europe – 2.21%
Latin America & Caribbean – 1.78%
North America – 1.82%
Oceania – 1.29%

So if we now take the numbers after removing the non gamers and console gamers then multiple it by the usage share percentage of August 1, 2015, we get the following values representing gamers using Linux.

Africa – 515,988
Asia – 6,106,330
Europe – 1,954,064
Latin America & Caribbean – 705,755
North America – 1,821,426
Oceania – 31,711

If we add those values up, we get a grand total of 11,135,275 possible gamers being ignored by most of the top game development companies. So what does this equal to in missed revenue? Well if we look at Blizzard who is probably one of the most popular gaming companies for the PC, their World of Warcraft membership of $15/month would equal $167,029,107.

Now yes not every game is subscription base, but if you take the average game price of $60USD and multiple it by the number of potential gamers, you get $668,116,429. The potential income is there to make even on a small usage operating system like GNU/Linux. That potential income will only increase when more and more developers start supporting GNU/Linux because remember, gamers who want to switch over full time will only do so when their favourite game also comes over.

There are also many gaming engines these days that are cross platform meaning that creating a game for all three PC operating systems is easier than ever.

Another piece of information gaming developers need to realize about GNU/Linux gamers, when we see an error in game, we don’t bog down their forums and e-mail support system with rants of how their product doesn’t work without any detailed information. GNU/Linux gamers are more mature and therefore will not only provide details of the error but with so many of them also developers themselves, a suggested fix will usually be provided as well. This of course makes supporting GNU/Linux PC so much easier than Windows PC.

If you have managed to find detailed gaming statistics for the other continents, please send them to me by Twitter @AndyMcDandyCDN.

12 Million #Linux Gamers Worldwide!

Posted in Andy Reviews by goodolandy
Jun 21 2015

Over the years since I switched to the awesome Linux operating system, I have so many times read posts from Windows fan boys and gaming companies say that the Linux market share is just to low but does any of them ever take the time to stop and realize just how many possible customers they are ignoring? My guess is no which is why I decided to do some calculations based on recent statistics found on the Internet.

First I found the site Geo Hive that gave me population totals by continent. The latest they have is 2013.

Africa – 1,110,635,062

Asia – 4,298,723,288

Europe – 742,452,170

Latin America & Caribbean – 616,644,503

North America – 355,360,791

Oceania – 38,303,620

Next I searched for numbers on what percentage are gamers. For continents that I could not find actual percentage for PC gaming, I used 25%.

Africa – 555,317,531 (20% according to MGAfrica for 2012)

Asia – 2,149,361,644 (16% according to 2013 Niko Partners report)

Europe – 230,160,173 (31% according to 2012 Consumer Study)

Latin America & Caribbean – 154,161,126

North America – 177,680,396 (58% according to 2013 ESA and ESAC reports)

Oceania – 19,151,810

This next calculation I did was how many were console gamers and how many were PC gamers. For continents that I could not find actual percentage for PC gaming, I used 25%.

Africa – 277,658,766

Asia – 1,074,680,822 (73% according to 2013 Niko Partners report)

Europe – 88,899,367 (38.625% according to 2012 Consumer Study)

Latin America & Caribbean – 77,080,563

North America – 88,840,198 (49.5% according to 2013 ESA and ESAC reports)

Oceania – 9,575,905

Below are the usage numbers from Stat Counter back on June 9, 2015.

Africa – 0.91%

Asia – 1.19%

Europe – 2.42%

Latin America & Caribbean – 1.97%

North America – 2.59%

Oceania – 1.23%

So if we now take the numbers after removing the non gamers and console gamers then multiple it by the usage share percentage of June 9, 2015, we get the following values representing gamers using Linux.

Africa – 505,339

Asia – 5,974,881

Europe – 2,151,365

Latin America & Caribbean – 759,244

North America – 2,574,085

Oceania – 29,446

If we add those values up, we get a grand total of 11,994,360 possible gamers being ignored by most of the top game development companies. So what does this equal to in missed revenue? Well if we look at Blizzard who is probably one of the most popular gaming companies for the PC, their World of Warcraft membership of $15/month would equal $179,915,396. Now of course Blizzard did recently bring out the new WoW Token system where people can play for free IF they can earn enough in game gold but I am sure you will agree that it does shed more light on the possible revenue companies are missing out on by not supporting Linux.  Let us not also forget the games that retail around the average $60 mark.  When you multiply that by the above number you get $719,661,600.

There are also many gaming engines these days that are cross platform meaning that creating a game for all three PC operating systems is easier than ever.

Another piece of information gaming developers need to realize about Linux gamers, when we see an error in game, we don’t bog down their forums and e-mail support system with rants of how their product doesn’t work without any detailed information. Linux gamers are more mature and therefore will not only provide details of the error but with so many of them also developers themselves, a suggested fix will usually be provided as well. This of course makes supporting Linux PC so much easier than Windows PC.

I would also like to add that North America did reach 3.14% on May 30, 2015, for what reason is anyone guess but I like to believe more people switched to Linux but had trouble running their favourite game through W.I.N.E. and decided to venture back to Windows. This is why native Linux support is a must.

Linux share WILL increase once the big boys like Blizzard, EA and others finally show Linux the same love that we have shown them over the years.

#Linux Usage Continues To Climb in North America

Posted in Andy Reviews by goodolandy
Jun 09 2015

Recently I started checking out the website StatCounter and was intrigued to see that Linux desktop usage for North America has increased over the past year.

In June 2014, the average was 1.39% and in May 2015, that number has jumped to 2.18%.  That is a .79% increased but that’s not all.  In April 2015, the number reached 2.54% and as of yesterday, June 8th, the number is at 2.58%.

What has caused the increase, well I believe great games like Cities: Skylines, Outlast and the new Unreal Tournament (currently in its pre-alpha stage), just to name a few, is part of the reason.  Another part could be the fact that Windows XP support has officially ended and no one wanting to upgrade to Windows 8.  Will the new Windows 10 due out at the end of July cause Linux numbers to fall back down?  Only time will tell.

One thing that I believe everyone can agree on is if the big companies like Blizzard were to finally show the same love back as Linux gamers have shown them, there will be a huge shift in the market share numbers, removing Windows from being the dominate one it currently is.

I should also note that StatCounter does not include ChromeOS as part of the Linux value even though it is based on a Linux distro.  If ChromeOS was included then the number would be over 3%.

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