World Rankings for #Linux Usage

The following are values taken from StatCounter.com for the day of August 15th, 2015.

  1. Uruguay 12.81%
  2. Togo 10.16%
  3. Réunion 9.52%
  4. Micronesia, Fed. States of 9.27%
  5. Venezuela, Bolivarian Republic of 6.53%
  6. Malta 5.81%
  7. Burundi 4.82%
  8. Eritrea 4.66%
  9. Antigua and Barbuda 4.42%
  10. Turkmenistan 3.92%
  11. Kyrgyzstan 3.78%
  12. Ireland 3.77%
  13. Guadeloupe 3.16%
  14. Gambia 3.07%
  15. Italy 3.04%
  16. Germany 2.99%
  17. Finland / Man, Isle of 2.96%
  18. Lithuania / Martinique 2.86%
  19. Congo, Democratic Republic of the 2.83%
  20. Czech Republic 2.81%
  21. Luxembourg 2.74%
  22. Andorra 2.73%
  23. Mali 2.72%
  24. Estonia / Kiribati 2.68%
  25. Austria / France 2.60%
  26. Spain 2.59%
  27. Saint Lucia 2.45%
  28. Costa Rica 2.39%
  29. Malawi 2.36%
  30. Sao Tome and Principe 2.35%
  31. Kenya 2.12%
  32. Slovenia 2.09%
  33. Switzerland 2.08%
  34. Croatia 2.03%
  35. Iceland 2.01%
  36. Latvia 1.99%
  37. Sint Maarten (Neth.) / Netherlands / Sweden 1.98%
  38. Bulgaria 1.97%
  39. United Republic of Tanzania 1.96%
  40. Dominica 1.94%
  41. Ukraine 1.92%
  42. Chad 1.90%
  43. Slovakia 1.87%
  44. Cuba 1.86%
  45. Greece 1.85%
  46. Mauritius 1.81%
  47. El Salvador / Paraguay 1.78%
  48. Saint Vincent and the Grenadines 1.75%
  49. Holy See 1.74%
  50. Myanmar 1.73%
  51. Taiwan 1.71%
  52. Congo 1.70%
  53. Canada / Haiti / Madagascar / United States of America 1.69%
  54. Russian Federation 1.68%
  55. Norway / Singapore 1.67%
  56. Belgium / Djibouti / Ethiopia 1.63%
  57. Lesotho 1.62%
  58. Portugal 1.58%
  59. Bahrain 1.55%
  60. Uganda 1.54%
  61. Colombia / Hungary 1.53%
  62. Belarus / Kazakhstan / United Kingdom 1.52%
  63. India / Mexico 1.49%
  64. Argentina / Dominican Republic / Lao People’s Democratic Republic 1.48%
  65. Bahamas, The 1.47%
  66. South Africa 1.46%
  67. Honduras 1.45%
  68. Ecuador / Oman 1.44%
  69. Burkina Faso / Macedonia 1.42%
  70. Azerbaijan / Bhutan / Greenland 1.41%
  71. Romania 1.39%
  72. Tajikistan 1.37%
  73. Guatemala / Trinidad and Tobago / Albania 1.36%
  74. French Polynesia / New Zealand 1.35%
  75. Brazil / Turkey 1.34%
  76. Poland 1.33%
  77. Denmark / Gibraltar 1.31%
  78. Nicaragua 1.30%
  79. Morocco 1.29%
  80. Puerto Rico / Serbia 1.28%
  81. Australia 1.26%
  82. Bermuda / Cameroon / Zambia 1.25%
  83. Suriname / Botswana 1.19%
  84. Benin 1.15%
  85. Guinea 1.14%
  86. Israel / Moldova, Republic of 1.13%
  87. Bosnia and Herzegovina / Mayotte 1.12%
  88. Armenia 1.11%
  89. Tonga / Tunisia 1.10%
  90. Chile / Jamaica 1.09%
  91. South Sudan / Sudan 1.08%
  92. Panama 1.07%
  93. Sierra Leone / Somalia 1.06%
  94. Montenegro 1.04%
  95. Barbados / Gabon 1.03%
  96. Lebanon 1.02%
  97. Angola / Cyprus 1.01%
  98. Sri Lanka / Uzbekistan 1.00%
  99. French Guiana 0.95%
  100. Cayman Islands 0.94%
  101. Aruba / Belize / Bolivia, Plurinational State of 0.91%
  102. Saint Kitts and Nevis 0.89%
  103. United States Virgin Islands 0.78%
  104. Peru 0.75%
  105. Guyana 0.68%
  106. Anguilla 0.61%
  107. Grenada 0.55%
  108. Falkland Islands (Malvinas) 0.53%
  109. Turks and Caicos Islands 0.35%
  110. Montserrat 0.32%
  111. British Virgin Islands 0.21%
  112. Afghanistan / Algeria / American Samoa / Bangladesh / Brunei Darussalam / Cambodia / Cape Verde / Caribbean Netherlands / Central African Republic / Channel Islands / China / China, Hong Kong SAR / China, Macao SAR / Comoros / Cook Islands / Côte d’Ivoire / Curaçao / Egypt / Equatorial Guinea / Faroe Islands / Fiji / Georgia / Ghana / Guam / Guinea-Bissau / Indonesia / Iran, Islamic Republic of / Iraq / Japan / Jordan / Korea, Democratic People’s Republic of / Korea, Republic of / Kuwait / Liberia / Libyan Arab Jamahiriya / Liechtenstein / Malaysia / Maldives / Marshall Islands / Mauritania / Monaco / Mongolia / Mozambique / Namibia / Nauru / Nepal / New Caledonia / Niger / Nigeria / Niue / Northern Mariana Islands / Pakistan / Palau / Palestine, State of / Papua New Guinea / Philippines / Qatar / Rwanda / Saint Helena, Ascension and Tristan da Cunha / Saint Pierre and Miquelon / Samoa / San Marino / Saudi Arabia / Senegal / Seychelles / Solomon Islands / Swaziland / Syrian Arab Republic / Thailand / Timor-Leste / Tokelau / Tuvalu / United Arab Emirates / Vanuatu / Viet Nam / Wallis and Futuna Islands / Western Sahara / Yemen / Zimbabwe 0.00%

 

As you can see, there are a lot of countries whom appear to not be using Linux at all which unfortunately for the Linux gaming community is helping to keep the worldwide usage number so low.  It should also be noted that these numbers are based on website visits so if most of the websites reporting back to StatCounter are sites Linux users would not normally visit, then that to will cause the numbers to be inaccurate.

Top 10 Countries Using #Linux

I have now completed a few blogs calculating the number of potential gamers using the GNU/Linux operating system.

When I did the most recent blog post for August 15 totals, I decided to further expand my spreadsheet from just listing continents usage values to actually including EVERY country listed on StatCounter.com.

During this process I came across some fairly high usage numbers and figured others in the GNU/Linux community may also find this interesting.

With that said, here is the top 10 countries using GNU/Linux.

10) Turkmenistan at 3.92%

9) Antigua and Barbuda at 4.42%

8) Eritrea at 4.66%

7) Burundi at 4.82%

6) Malta at 5.81%

5) Venezuela at 6.53%

4) Micronesia at 9.27%

3) Reunion at 9.52%

2) Togo at 10.16%

And finally,

1) Uruguay at 12.81%

GNU/Linux usage in Uruguay is second for most used operating system. The only operating system higher is Windows 7 at just over 40%.

I will post the complete run down tomorrow for those of you whom would like to see where each country sits in the list.

August 15th #Linux Usage Numbers

Before we get to the latest numbers, I want to mention that I may have found a flaw with the numbers StatCounter.com provides when viewing the numbers by continent. While doing up this update, I decided to record the numbers for EVERY country. This was done by choosing Worldwide Map view then downloading the spreadsheet data. I noticed that when I added up the values for each continent, the results was not what StatCounter claims the continent should be.

This could be due to StatCounter having a different list of countries for each continent than the list I am using from GeoHive. With that said, the following calculations are based on each country which is then tallied up to represent each continent.

——————–

Here are the numbers for August 15th.

Geo Hive population totals for mid 2015;

Africa – 1,186,178,282

Asia – 4,393,296,014

Europe – 738,442,070

Latin America & Caribbean – 634,386,567

North America – 357,838,036

Oceania – 39,331,130

Next I searched for numbers on what percentage are gamers.

Africa – 20% according to MGAfrica for 2012

Asia – 16% according to 2013 Niko Partners report

Europe – 31% according to 2012 Consumer Study

Latin America & Caribbean – No Stats Found (Will use 25%)

North America – 58% according to 2013 ESA and ESAC reports

Oceania – No Stats Found (Will use 25%)

Here are the numbers on how many of the above gamers are console gamers.

Africa – No Stats Found (Will use 25%)

Asia – 73% according to 2013 Niko Partners report

Europe – 38.625% according to 2012 Consumer Study

Latin America & Caribbean – No Stats Found (Will use 25%)

North America – 49.5% according to 2013 ESA and ESAC reports

Oceania – No Stats Found (Will use 25%)

Below are the usage numbers from Stat Counter for August 15, 2015.

Africa – 1.16%

Asia – 0.58%

Europe – 1.87%

Latin America & Caribbean – 1.73%

North America – 1.21%

Oceania – 0.82%

So if we now take the numbers after removing the non gamers and console gamers then multiple it by the usage share percentage of August 15, 2015, we get the following values representing gamers using Linux.

Africa – 690,611

Asia – 2,976,100

Europe – 1,652,607

Latin America & Caribbean – 685,584

North America – 1,208,947

Oceania – 20,184

If we add those values up, we get a grand total of 7,234,031 possible gamers being ignored by most of the top game development companies. So what does this equal to in missed revenue? Well if we look at Blizzard who is probably one of the most popular gaming companies for the PC, their World of Warcraft membership of $15/month would equal $108,510,468.

Now yes not every game is subscription base, but if you take the average game price of $60USD and multiple it by the number of potential gamers, you get $434,041,872. The potential income is there to make even on a small usage operating system like GNU/Linux. That potential income will only increase when more and more developers start supporting GNU/Linux because remember, gamers who want to switch over full time will only do so when their favourite game also comes over.

There are also many gaming engines these days that are cross platform meaning that creating a game for all three PC operating systems is easier than ever.

Another piece of information gaming developers need to realize about GNU/Linux gamers, when we see an error in game, we don’t bog down their forums and e-mail support system with rants of how their product doesn’t work without any detailed information. GNU/Linux gamers are more mature and therefore will not only provide details of the error but with so many of them also developers themselves, a suggested fix will usually be provided as well. This of course makes supporting GNU/Linux PC so much easier than Windows PC.

If you have managed to find detailed gaming statistics for the other continents, please send them to me by Twitter @AndyMcDandyCDN.

August 1st 2015 #Linux Numbers

This is my update to the original post I did back in June. I wanted to get this posted sooner but I recently moved so I have been busy with that.

Geo Hive which provides population totals by continent had updated their numbers for mid 2015;

Africa – 1,186,178,282
Asia – 4,393,296,014
Europe – 738,442,070
Latin America & Caribbean – 634,386,567
North America – 357,838,036
Oceania – 39,331,130

Next I searched for numbers on what percentage are gamers.

Africa – 20% according to MGAfrica for 2012
Asia – 16% according to 2013 Niko Partners report
Europe – 31% according to 2012 Consumer Study
Latin America & Caribbean – No Stats Found (Will use 25%)
North America – 58% according to 2013 ESA and ESAC reports
Oceania – No Stats Found (Will use 25%)

Here are the numbers on how many of the above gamers are console gamers.

Africa – No Stats Found (Will use 25%)
Asia – 73% according to 2013 Niko Partners report
Europe – 38.625% according to 2012 Consumer Study
Latin America & Caribbean – No Stats Found (Will use 25%)
North America – 49.5% according to 2013 ESA and ESAC reports
Oceania – No Stats Found (Will use 25%)

Below are the usage numbers from Stat Counter for August 1st, 2015.

Africa – 0.87%
Asia – 1.19%
Europe – 2.21%
Latin America & Caribbean – 1.78%
North America – 1.82%
Oceania – 1.29%

So if we now take the numbers after removing the non gamers and console gamers then multiple it by the usage share percentage of August 1, 2015, we get the following values representing gamers using Linux.

Africa – 515,988
Asia – 6,106,330
Europe – 1,954,064
Latin America & Caribbean – 705,755
North America – 1,821,426
Oceania – 31,711

If we add those values up, we get a grand total of 11,135,275 possible gamers being ignored by most of the top game development companies. So what does this equal to in missed revenue? Well if we look at Blizzard who is probably one of the most popular gaming companies for the PC, their World of Warcraft membership of $15/month would equal $167,029,107.

Now yes not every game is subscription base, but if you take the average game price of $60USD and multiple it by the number of potential gamers, you get $668,116,429. The potential income is there to make even on a small usage operating system like GNU/Linux. That potential income will only increase when more and more developers start supporting GNU/Linux because remember, gamers who want to switch over full time will only do so when their favourite game also comes over.

There are also many gaming engines these days that are cross platform meaning that creating a game for all three PC operating systems is easier than ever.

Another piece of information gaming developers need to realize about GNU/Linux gamers, when we see an error in game, we don’t bog down their forums and e-mail support system with rants of how their product doesn’t work without any detailed information. GNU/Linux gamers are more mature and therefore will not only provide details of the error but with so many of them also developers themselves, a suggested fix will usually be provided as well. This of course makes supporting GNU/Linux PC so much easier than Windows PC.

If you have managed to find detailed gaming statistics for the other continents, please send them to me by Twitter @AndyMcDandyCDN.